![]() ![]() ![]() ![]() ![]() Dwarves with the dream of creating a great work of art long for a strange mood to strike them.īeing underground creatures, dwarves are not fond of the sun, and when exposed to it after spending long enough in the dark they will experience negative thoughts and vomiting, which will be worse and last for longer the longer they have spent underground (or would if it weren't currently bugged Bug: 11901).ĭwarves react to stress depending on their personality traits some react with fear or violence unless they've become sufficiently disciplined (or numbed) to such things, while others will not feel anything unless the stress is particularly personal. A dwarf who is successful in this quest will likely become a legendary worker in that profession however, if the appropriate materials are not available, the dwarf will instead go insane. These merchants will bring back tales of a fortress's wealth and goods, which will attract immigrants, and the outpost liaison will bring news about the goings on of the world centered mainly on the player's civilization, including results of mayoral elections, flight of various refugee groups from their forts and hillocks during wars, and replacement of monarchs if the previous incumbent dies with or without an heir.ĭwarves may occasionally be struck by divine inspiration and desire to create a legendary artifact, an item of masterful crafting and great value. As a trading race, dwarves will send a caravan every year in Autumn. Some non-dwarves like dwarves for their beards.ĭwarves are the current default race in fortress mode, as in, the only one that can be played without modding. In full-screen mode, their tiles will have little beards ( ), which are absent if the game is played in windowed mode. Note, however, that this is only applicable to player controlled dwarves in fortress mode, as they have access to mounts if they're the invading force of a siege.ĭwarves have the unique feature of appearing differently in the default tilesets in windowed and full-screen mode. They are incapable, however, of riding mounts, and will always fight on foot. Well-trained dwarves are a menace in combat they are the only race that can enter a martial trance when beset by multiple foes, granting them a major combat bonus, and their emphasis on mining and metalworking ensures access to the best arms and armor. Dwarven babies become children one year after birth, grow up to become adults at their twelfth birthday, and live to be around 150-170 years of age. Dwarves live both in elaborate underground fortresses carved from the mountainside and above-ground hillocks, are naturally gifted miners, metalsmiths, and stone crafters, and value the acquisition of wealth and rare metals above all else.ĭwarven civilizations typically form (mostly) peaceful, trade-based relationships with humans and elves, but are bitter enemies with goblins, and consider kobolds a petty annoyance. They are well known for their stout physique and prominent beards (on the males), which begin to grow from birth dwarves are stronger, shorter, stockier, and hairier than the average human, have a heightened sense of their surroundings and possess perfect darkvision. This is a masterfully-designed engraving of a Dwarf and a battle axe.ĭwarves (singular, Dwarf) are "intelligent", alcohol- dependent, humanoid creatures that are the featured race of fortress mode, as well as being playable in adventurer mode. ![]()
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